At the Media Center Playground I spent some time with Linda Doughtery talking about Infographics and then connecting with Jennifer Garcia whom I met several years ago and have since worked with on a few collaborative projects. Jennifer's school wiki is full of terrific resources and ideas for the classroom.
The following day I spent some time in the Virtual Environment Playground. The idea of using virtual environments to teach has always been an interest of mine ever since I dabbled in Second Life for a research project a few years ago. I like the thought of students coming to class, signing on and participating in live discussions taking place in another world because it brings a sort of annonymity to the classroom where preconceived notions and ideas about students and their abilities fade away. I went to learn more and the session I attended was a great way for a begiiner like me to be introduced to the vocabulary and possibilities about using virtual environments in the classroom. My notes are below:
- Virtual Reality
- Prezi on mixed realities
- Prezi.com/is0vrxmzbhhc/mixed-realities/
- Augmented Reality - Think of the first down lines superimposed on the television screen when watching football.
- Alternate Reality Game - give them a role andd a challenge and have them play the situation out -give them the rabbit hole leave breadcrumbs along the way and then teachers get to be the puppetmasters, leave them challenges
- TINAG this is not a game
- Games often don't allow kids to build, only play
- Machinima - blend of cinema and machine
- Go into a virtual world and have them so screencaptures for tutoials
- MOOC massive inline open course - connectivism, social network knowledge construction
- Mixed realities matter because they are persistant, social based, sense of shared space, rea-time, copressence, interaction, embodiment, immersion
- transmedia is the ability to follow the flow of stories and information across multiple modalities
- The ability to adopt alternative identities for purposes of improvisation and discovery
- Play the capacity to use your surroundings as problem solving, hard- fun( horrible until you get it right)
- Collective intelligence the ability to pool knowledge and compare noted with others toward a common goal
- You can augment what students are doing
- Second Life
- Minecraft
- World of Warcraft
- Club Penguin
- Warhammer online - students made characters and had to defend
- Joycadia grid - open sim
- Eveonline ( is checking this out)
- PD - p2pu.com peer tp peer university
- P2p university is free online university
- Virtual worlds tour class
- Machinima online open course
- ARG academy course
- Big G games Jim G games for change conference, arizona state university good research on games in education
- Affinity groups - groups outside the game that do research on a topic
- Communities of practice - learn how your communitieds talks and behaves
- ARG prime - july 9 - july 23. Choose edison or tesla, who would you save
- Games based learning MOOC july 9 five week
- Tuesday 5:30. - 7:30, machinima fest here at iste in room 5 and in second life
- Play as professional development
Thanks for sharing all your information about ISTE. It is good to read about it when you can't attend.
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